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There is no armour or weapon customization to speak of the emphasis is purely on the gameplay. Just prepare to get frustrated when fighting more experienced opponents, no matter what equipment they are using. Unlocked weapons are fortunately side-grades rather than direct upgrades, but none of the weapons feel useless or overpowered if used or countered correctly, apart from maybe the two handed war-hammer which can kill any class with one blow to the head. For all of the classes there are weapon tiers where gaining kills with one weapon will lead to the unlock of another weapon in the same category. Within each class you can choose a primary weapon, secondary weapon and a support item such as a shield or throwing knives. The archer can backstab with his dagger for a damage bonus, but getting into a close-combat situation with the archer is generally a bad idea. The fourth class is the archer, who ditches the melee weapons for cross-bows, bows-and-arrows or Javelins. Mauls, axes and claymores are his weapons, and you must learn to block effectively to survive while fighting lighter and quicker classes. The knight is a heavily armoured brute who can take a beating and give one out all the same. The vanguard is moderately armoured and can use pole-arms as well as two-handed great swords, all of which are great for keeping enemies at bay. The Man at Arms is a quick but lightly armoured fellow who must use his dodge ability to evade the attacks of the heavier-hitting classes. To further focus the gameplay you are given a choice of four different classes. Every action you do will also eat into your stamina bar, which if depleted will greatly compromise your effectiveness in combat. Each weapon has a learning curve that needs to be mastered in order to become successful with it. Some are shorter but have faster swing times, like maces and axes, while others like pole-arms are best used to keep enemies at a distance. Each different weapon, of which there are many, will behave a little bit differently. By scrolling the mouse wheel up you can also initiate a quick poke or jab attack, while scrolling down results in a slow but devastating overhead strike. Left-clicking results in a horizontal swipe attack, which while effective is relatively slow and can also harm nearby team mates. Once you get blocking down, the next thing to worry about is which attack to use. Pulling all of these things off in the heat of a chaotic battle is a tall order, but once you get into the rhythm of parry-and-repost, the combat develops a great flow.
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Furthermore, you need to be pointing the reticule on the center of your screen at the tip of your opponent’s weapon for the block to be successful. This means that you must time your block just right so your weapon of choice is actually blocking when your opponents blow comes in. Blocking in Chivalry is a bit more complicated than in most games which involve swordplay unless you are using a shield, you can only bring your weapon up to block for a couple of seconds before it is automatically lowered.
CHIVALRY MEDIEVAL WARFARE CRASHING HOW TO
The most basic and probably the most important thing you will learn how to do is block. Since friendly-fire is always on, a bad player can actually directly harm teammates, so it is a good idea to try and learn the basics before heading onto the battlefield. While this might cause some damage, you will likely be hacked down by more experienced players who have learned some of the finer points of the game's combat.Ĭhivalry's hammy but serviceable tutorial will walk you through the principles of combat that will prove essential if you want to survive and serve as a helpful member of your team. The weapons seem so deadly that at first you will feel empowered, and will likely charge into battle swinging madly. The sense of impact resulting from a direct hit from a claymore or maul is fantastic, and you will want to re-create that feeling over and over. You get a great sense that you are swinging a big heavy weapon that actually occupies space in the world, and when that weapon makes contact with another player, the result is glorious.
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While all of this probably sounds familiar to Mount and Blade veterans, the thing that sets Chivalry apart is that the combat has fantastic weight to it. You must learn how to block, when to use which attack with each of the varied weapons, how long it takes for your swing to wind up, and how long the reach of your weapon is. While the premise sounds overly simple, the melee combat in Chivalry: Medieval Warfare is so good that it alone makes the game worth playing.
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From a first, or less ideally third person view you must slay your foes to whatever purpose the game mode you are playing dictates. In a nutshell, Chivalry lets you choose a class and a weapon, then throws you into a multiplayer game with up to 32 people.
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